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Words near each other
・ Nili Drori
・ Nili Fossae
・ Nili Latu
・ Nili Lotan
・ Nili Natkho
・ Nili onili
・ Nili Tal
・ Nili Tower
・ Nili, Afghanistan
・ Nili, Iran
・ Nili, Mateh Binyamin
・ Nilima
・ Nilima Ibrahim
・ Nilima Jogalekar
・ Nilima Sen
Nilin (Remember Me)
・ Niliravi
・ Niliria
・ Nilit
・ Nilita Vientós Gastón
・ Niliya of Anuradhapura
・ Nilka County
・ Nilkamal Plastics
・ Nilkanth Gurtu
・ Nilkanth Tiwari
・ Nilkantha
・ Nilkantha (mountain)
・ Nilkantha Bagchi
・ Nilkantha Upreti
・ Nilkantha, Nepal


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Nilin (Remember Me) : ウィキペディア英語版
Nilin (Remember Me)

Nilin is a fictional character and the main protagonist of the action-adventure video game ''Remember Me'', designed by Dontnod Entertainment and published by Capcom in 2013. Born as Nilin Cartier-Wells, she is an amnesiac freedom fighter recruited by a mysterious man named Edge to bring down Memorize, the corporation that created the memory-altering technology known as Sensen. During her mission, she must recover her stolen memories and expose the crimes committed by Memorize before finally setting out to bring them down.
Nilin was created by the game's creative director Jean-Maxime Moris, who conceived her as a believable character who would not be over-sexualised or ineffectual when compared to both other female characters and male characters in other games. The character has received mixed reviews. On the one hand, the character has been praised as breaking away from many stereotypes attached to female characters in video games. Others criticized her as being poorly portrayed and characterized, while a few saw her as reinforcing some of the genre's less desirable traits for such characters.
==Concept and development==
Nilin was conceived by Jean-Maxime Moris, the creative director of ''Remember Me''. When asked in an interview why the team took the decision to make the protagonist of the game a woman, Moris stated: "It was not a decision. It was something that just felt right from the beginning. It's one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game." He also stated that he wanted to portray Nilin's private and romantic life at one point, and that making the character male might also entail making him gay, which would have presented its own problems.〔 Another reason behind the character's gender was that they were building the story to be "much more about emotion, intimacy, identity, and the way technology would intersect those." This was designed to contrast with the traditional cyberpunk theme of transhumanism, so that it "just felt like the other side of the coin, the yin and the yang, and it just made sense to us that it would be a female character."〔 The creators wanted Nilin to stand out, so they crafted her as having a mixed ethnic origin. This meant that the character was difficult to market, as many publishers felt that a mixed race, female character would not sell as well as the stereotypical male protagonist.〔
Michel Koch, the game's art director, said that the team wished to "create a believable character grounded in the now, but with the addition of strong sci-fi and cyberpunk characteristics. We wanted her to feel real and slightly casual, so (team ) tried to avoid as much as we could the overly sexy approach." This resolution made the character problematic to design, as many early designs seemed too unrealistic. He also admitted that Nilin shared superficial similarities with Lisbeth Salander, the main protagonist of Stieg Larsson's ''Millennium'' series. He stated that the team wanted to take a similar approach, wishing to make Nilin a strong, independent character.〔 The character went through several redesigns during the game's development. While ''Remember Me'' still revolved around the idea of global warming, she was dressed in a transparent cape similar to costumes seen in ''Blade Runner''. As the game's theme changed to one of memory, the design also changed. The second main iteration of Nilin's design was designed to look more like a spy, including carrying a briefcase. A third design was created later on, but was considered too close to the character designs in the ''Mass Effect'' series. Her final design was meant to reflect a realistic evolution of then-current styles, such as including a leather jacket and jeans.〔
Nilin is voiced by Welsh actress Kezia Burrows. When people took to forums online criticizing her performance at the game's reveal, Moris commented that "I don't mind the criticism. It's constructive and I definitely listen to it." He decided to use the feedback to judge how the performance could be refined.〔 The game's composer, Olivier Deriviere, created multiple musical themes for Nilin, designing each track so as to include cues related to her. The theme that actually bore her name, 'Nilin the Memory Hunter', was scattered in pieces throughout the game's score, mirroring Nilin's journey to recover and restore her memory.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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